Jun. 29th, 2020

warbun: (002)
-  Lizzie was born and raised as Fidona of the village Kisne in the higher elevations of the forests along the southern base of the Skatay Range.
 
- Her mother was a Keeper of Whispers who communicated directly with the will of the wood.
 
- Her father was a Wood-Warder that was pretty laid back by male viera standards.
 
- As a kit (read: child), she had a fiery temperament, a strong sense of what she considered wrong and righteous, and a tendency to be rough in play even as she was keen to befriend her fellow kits.  She was also very curious and prone to asking a lot of uncomfortable questions of her elders.
 
- When she was roughly 20 years old (~6 years after what viera consider to be adulthood), she came across a man in the woods.  As she approached, he begged her not to harm him and just let him hide until the Garlean army passed through.  The man introduced himself as Siggurd, an Ala Mhigan forced conscript who saw an opportunity to flee and took it.
 
- Against everything she had ever been taught, Fidona listened to his story and agreed to help him shelter in the woods until the Garleans gave up looking for him.  Over the next four days, she visited Siggurd, brought him food and medicine, and listened to his stories about the world beyond the woods.  He told her of Ala Mhigo, of Gyr Abania, and of Eorzea.  And he told her about his wife and daughter, Lizbet--Lizzie--who was a little girl when he was taken away but must have been closer to Fidona's age by then.  He missed his daughter most of all and couldn't wait to return to her.
 
- Fidona was completely enraptured by all of his stories, staying longer than she ought to and encouraging him to keep telling her more.  Siggurd, homesick and happy to have someone who cares to listen, indulged her curiosity.
 
- On the fifth day Fidona arrived to a corpse and a Wood-Warder standing over it, retrieving arrows.  The Wood-Warder told her to leave him be as she approached, since handling an interloper such as this wasn't her duty or concern.
 
- In a fit of rage, Fidona returned to her village and confronted its elders.  She accused them of hiding in the trees and not caring about the world around them--if this was the way of the Green Word, she wanted nothing to do with it.  The village's head elder listened stoically, then announced that the young viera would have to wait until the morning to make her final decision if she intended to leave the wood.  Fidona, after all, was barely older than a kit.  Leaving the woods was a major decision, not to be made lightly or rashly.
 
- Unsatisfied with the response, Fidona went to her quarters to pack her belongings and wait until sunrise.  Her mind was made up--there was a world suffering out there, and she couldn't in good conscience pretend that she didn't know that anymore.  As she was packing, her mother visited her and told her that the woods spoke of the darkness beyond the wood and a ray of light that could hold the darkness back.  Fidona's mother believed that her daughter was that ray of light and therefore it was the woods' will that she leave to find her purpose.  Despite her simmering anger, Fidona accepted the moment for what it was: closure and well-wishes.  She and her mother embraced one last time before her mother took her leave for the night.
 
- Morning came, and Fidona left the Green Word behind her.  She made her way to Dalmasca and took on the city name of "Lizzie."  
 
- While her goal was to get to Eorzea as quickly as possible, it took her ten years to get there.  She needed time to acclimate to life outside of the woods, not to mention make money for the trip, and the Seventh Umbral Calamity choked travel and related business for quite some time after it happened.  Over that time, she learned to temper her anger rather than allow it to constantly explode, and she allowed her inquisitive and affable traits to come more forward.  After all, it was easier to befriend people that way, and now that she was out of the woods she found herself keen to learn as much about as many people as possible.  She was still awfully forward and down to throw hands, but she was more likely to greet people with a smile or a kind gesture than an offer to fight.
 
- When Lizzie was finally able to get to Eorzea, she elected to go to Ul'Dah.  Gyr Abania was unapproachable due to Garlean occupation, and there were more Ala Mhigan refugees in Thanalan than the other Eorzean nations.  In Ul'Dah, Lizzie met and befriended a lalafell who would eventually become something of a brother and platonic soul mate, Jojo Mojo.  Eventually, she took his surname (despite his insistence that lalafell names do not work that way).  At this point, Lizzie's story began to coincide with FFXIV 2.0: A Realm Reborn.
 
- Lizzie and Jojo began working as adventurers, traveling throughout Eorzea as their occupation called for it.  Over time, their adventuring group grew to include several other members.
 
- During their time adventuring, Lizzie fell in with the Marauder's Guild and, eventually, a group of Warriors able to hone the Inner Beast.  Lizzie appreciated being able to give a name to the righteous rage boiling within in her and learned to harness it accordingly.
 
- As of 5.4, she still works as an adventurer around Eorzea.  She often travels with her adventurer group and especially with Jojo, but when she works alone she splits her time between Coerthas (the frigid forests remind her of home) and Gyr Abania (it's the whole reason she came to Eorzea, and it needs a lot of help rebuilding).  

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Lizzie

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